2012年12月3日星期一

now because for high damage pursuit


5. The heavy weapons 】 : now because for high damage pursuit, heavy weapons anger advantage was gradually forgotten you, as the saying goes good, for the barbarian speaking, there are anger has everything, for anger precious PVP combat, maybe heavy weapons in a few days will be everyone's to be bestowed favor on newly also perhaps.
6. [SangJiShi combustion axe 】 and 【 the skies breaking 】 : the two are not common weapon weapon effects may be all favour, SangJiShi % chance to hit 8 forget pain, provides a congenital shield wall may be.
The breaking of the day 10% - 20% hit, 18000-24000 high damage + 0.5 seconds dizzy and natural own attack rate, is worth considering whether may introduce the PVP compatibility.
7. The hands weapon 】 : although the savage people double hold hands equal shares, but the building Lord think dual wield in PVP combat due to attack rate advantage is self-evident, of course, two-handed weapons in limited contact number, single damage caused by more than double the, it must also be considered.
All have to reference future PVP reducing injury mechanism. If the battle for long duration that words, so two-handed weapons of the low recovery efficiency and put recruit time long weakness will become larger mechanical damage.
8. The immortal set 】 : if in the brush strange choice, parts and components and immortal set is still controversial words, so in PVP, immortal set of advantage is self-evident, % 14 or so melee reduce injury, % 12 field control reduced, 3 vampire and skills addition, more important is the fate of no spare passive!
I'm here clap breast said, PVP in the battlefield will be the immortal monohydrate set, won't have any other choice!

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