2012年12月3日星期一

but this is the most that version


105: by 105, legend fall really significantly increased, from price will see that much suffer a disastrous decline, there are two reasons, someone to also have the objective. 1, a large number of profiteer in tuen cargo (please don't question, because my number is ok, lucky enough to enter a group, in a group I met the profiteer one tuen buy all of a cargo), and 105 production, they naturally give up low, tuen mun to high-end, so lead to low falling too fast, so high was also pull down many; 2, things do much, much more choice, demand market is saturated, the price objective low also normal, just cause 1 caused the equipment "hard landing".
106:106 is a do-nothing version, but this is the most that version, through 106 48 MB update interpretation, we found that the more PVP material.
Now analytic blizzard's intentions, just want to make my to see here, hard you see here.
Let's look at more than half a year after 103 with version changes the results.
1, novice the overhand easy too much.
2, profiteer tuen cargo difficulty increase, it is difficult to appear the suit the someone 5000 e that person.
3, looking forward to degrees from existing diablo content jump out, have a new look forward to.
4, a lot of BUG issues are resolved, the question is exposed.
So according to the conclusion, inverse push blizzard intention
1, solve 104 bring replication, god pattern BUG problem, this is indeed a make people sick problem. (sure is to can't fully resolved, but we should reasonable see blizzard efforts)
2, solve a lot of tuen mun cargo, and most players actually equipment water quality or couldn't get on problems.
3, with the aid of low difficulty attract more players come back, or enter

Diablo 3 equipment system analysis



Ha ha after two are suction eye, thank you for inclusion, finish writing this post affirmation again to be many profiteer, navy scold, but only for the post inspired a train of thought is not to prove anything, so after writing from fear of being scold don't argue, good begin our business.
Situation: diablo 3 in equipment system is still very tender, there is no mature. Reason two: 1, no cycle up equipment ecological chain (had now behind fracture with specifications), 2, no article around the auxiliary system (is rune word, playing D these system, behind is not said, don't know baidu).
About 1 introduction: a diablo games like this to stable survive, basic is equipment system, this is D1 began to train of thought, equipment system not only is to constantly update equipment, the key to give out equipment a processing mode, two way, not a responsible let them flow businessman (I call this the worst processor), and one is trying to use up.
We can fortunately blizzard is a responsible company, really and domestic general Internet company different (and a lot of people want to make me, read this paragraph of it, good), he began to go after is a road.
103: in 103 it is the legendary base materials, sulfur, other are useful, ecological chain is very complete, price stability.
104:104 of the original intention is to strengthen, the legend of the sulfur also use up, at the same time to complete a equipment the update, this is in order to economic interests. 104 equipment system is perfect.
So don't understand is 105 blizzard want to do, and later he would do, we first see behind 105 and 106 now
more you can read the:http://www.d3kiss.com

now because for high damage pursuit


5. The heavy weapons 】 : now because for high damage pursuit, heavy weapons anger advantage was gradually forgotten you, as the saying goes good, for the barbarian speaking, there are anger has everything, for anger precious PVP combat, maybe heavy weapons in a few days will be everyone's to be bestowed favor on newly also perhaps.
6. [SangJiShi combustion axe 】 and 【 the skies breaking 】 : the two are not common weapon weapon effects may be all favour, SangJiShi % chance to hit 8 forget pain, provides a congenital shield wall may be.
The breaking of the day 10% - 20% hit, 18000-24000 high damage + 0.5 seconds dizzy and natural own attack rate, is worth considering whether may introduce the PVP compatibility.
7. The hands weapon 】 : although the savage people double hold hands equal shares, but the building Lord think dual wield in PVP combat due to attack rate advantage is self-evident, of course, two-handed weapons in limited contact number, single damage caused by more than double the, it must also be considered.
All have to reference future PVP reducing injury mechanism. If the battle for long duration that words, so two-handed weapons of the low recovery efficiency and put recruit time long weakness will become larger mechanical damage.
8. The immortal set 】 : if in the brush strange choice, parts and components and immortal set is still controversial words, so in PVP, immortal set of advantage is self-evident, % 14 or so melee reduce injury, % 12 field control reduced, 3 vampire and skills addition, more important is the fate of no spare passive!
I'm here clap breast said, PVP in the battlefield will be the immortal monohydrate set, won't have any other choice!

more you can read the:http://www.d3kiss.com